

The non-proprietary dependencies are downloaded and patched during CMake configuration. UABE can be built within Visual Studio (Community) 2022 using the Open Folder option (CMake). The Utility plugin can export and import byte arrays and resources (StreamingInfo, StreamedResource) within the View Data editor.dae (Collada) files, also supporting rigged SkinnedMeshRenderers. m4a files from WebGL builds and Unity 4 sound files. wav files from Unity 5+ AudioClip assets using FMOD. The AudioClip plugin can export uncompressed.The TextAsset plugin can export and import.tga files (Texture2D only) and decode&encode most texture formats used by Unity.


The selection in the file list/tree determines the files shown for editing,Īnd multiple indepentent selections can be managed using tabs. Several bundle files can be edited at once.įiles can be opened and closed without closing all files first.

Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer.īasically the whole application, with only the Type Database Editor left mostly as-is. assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications. (Not affiliated with Unity Technologies).Īsset Bundle Extractor (UABE) is a tool that allows editing asset bundles and.
